
Junior Graphic Designer
At Plasma Games, I work as a Junior Graphic Designer contributing to the development of educational gaming experiences that blend science, technology, and engagement. My responsibilities include designing in-game assets, UI elements, marketing materials, and brand visuals. I collaborate with developers, curriculum specialists, and other creatives to ensure that all visual elements align with both gameplay and educational goals. I also support cross-functional initiatives by creating slide decks, pitch visuals, and other design needs that help communicate the company’s mission to educators, investors, and partners.
Client
Plasma Games
Year
2024
Document Layout
I developed a range of documents serving multiple functions within the company, as well as for external audiences. Examples are featured below.
Logo Creation
I contributed to branding efforts by designing logos for marketing campaigns, as well as developing the primary logo for a full interactive game series.
Website Design
Revamped the design of lesson cards and the side modal in Plasma Games Teacher Portal, enhancing user experience and aligning with updated guidelines.
Style Guide
Took the lead in creating a full style guide for an interactive game, establishing design standards for UI, typography, color, and asset usage.
Prototype
Native State








Hover State








Sci-Ops Labs: Matter Style Guide




